Monday, November 28, 2016

Call of Duty: Infinite Warfare

If you haven't noticed by now, I tend to play games that are part of a much bigger series. Dark Souls, Madden, Pokemon, etc. Don't worry. I, without a doubt, am going to continue this trend into this review and more to come.

In this review is a game in a franchise that many people may say is "dying off." In my opinion, the series has so much more potential to reach for places never traversed by game designers, and could still possibly be one of the best series of video games to exist. This series is the popular FPS, Call of Duty. This particular review will be on the newest in the series, "Infinite Warfare."


Although many complain about these futuristic Call of Duty titles, I'll give you my input on what I think of this entry to the series, grading it on it's campaign, gameplay, and multiplayer.

The campaign is your typical casual gamer's first impression of a game usually. Infinite Warfare did a much better job when implementing the space and robot warfare, as compared to Black Ops 3. The missions remained fun and addictive throughout the entire thing, and had me on the edge of my seat toward the end of it. The story line was incredible and as I said before, an overall much better campaign than it's predecessor. It gave people something to look forward to in the multiplayer. Rating? 8.2/10

The biggest concern for most people buying this game, was whether or not these jetpacks and other flying items would exist in multiplayer. No need to worry kids, they do not. The gameplay is very cooperative and it, in a way, is much like Black Ops 3. It plays nearly the same with a chain based movement system, including wall running and a light version of exo-jumping. A slight difference I have noticed in playing it, is that while these motions are fluid, are a lot slower than the predecessor. This is not necessarily a bad thing as it gives the user more time to react toward dynamic situations and other scenarios where the player may need to keep their head on a swivel. The feel for this game is very easy had the user played the past call of duties. Solid 8.6/10

My personal favorite of every Call of Duty installation; Multiplayer. This title brings back the "number of items" class system where you create classes revolving around your gameplay style, and you may have any collection of 10 items on you at once. When changing classes if you want another item, you must give up one of the previous 10 in order to make the class eligible. The new maps, although it seems like there were not too many, for the most part are detailed very nicely and have a nice variety to them, however I do feel as if they favor Sub Machine guns more than any of the other weapon classes. And lastly, the most favored part of this game by many of the veteran players are the throwback weapons. You may unlock one of these per prestige, and these are community favored weapons Call of Duty has brought back for us to use all in one game, although they have been given different names. All in all not too bad, 8.8/10

Although not my favorite Call of Duty entry, a respectable one, I have been enjoying this title since the midnight it released. Overall: 8.5/10

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